Entries from 2013-12-01 to 1 month

IDA Pro - How To Load Game ROM

PS1: As The Open PSF ripping guide said, open PS-X EXE as "Sony Playstation PSX image". Then load PsyQ sigunatures. GBA: Read IDA Pro Tutorial - The PokéCommunity Forums. You may want to add IO (4000000h-4000800h) segment and identify IO x…

Example Of Sequenced VGM Analysis: PS1 Hokuto no Ken

Have you read How to Analyze Sequenced Video Game Music? This article is an actual example of it. Note that this is a sort of platform-independent tip. Here I analyze sequences without disassembly.

How to Analyze Sequenced Video Game Music

This document introduces my generic analysis method for sequenced video game music. I hope this will help your research. Prerequisites The following knowledge is necessary to understand this document. Bit, byte, endianness Decimal number, …

How to Analyze Sequenced Video Game Music

This document introduces my generic analysis method for sequenced video game music. I hope this will help your research.日本語に翻訳する Prerequisites The following knowledge is necessary to understand this document. Bit, byte, endianness …

My Favorite Tools For Video Game Music Analysis

This article shows what I use/know in my VGM analysis work. Tools If you know a good tool, let me know, please. :)

Memory Addresses Of Emulators

This is the list of addresses where emulators have their ROM/RAM. All the following formulas are for MHS's "Complex Address".By attaching MHS (or similar debugger tool) to an emulator, you will be able to add some debugging functions, such…

The Open PSF ripping guide 12/05/03 日本語訳

PSX

My Japanese translation: http://loveemu.yh.land.to/docs/psfrip_ja.md Original English text: http://www.angelfire.com/tx5/someone42/psfrip.txt 私の翻訳能力の乏しさと怠慢につき、翻訳が正確でない箇所は多々あることと思います。しかし、ガイドの…