MIDI Converter Runs On Emulator
Gocha, who is one of the coder of TASVideos, has made a few of emu2midi EmuLua scripts. These scripts can run on a rerecording emulator.
At present, the following scripts are available.
エミュレータ上で動く xxx2midi 的なものがありますよという話題です。
How To Install
- Install an emulator that can run the Lua script. (see above for the download link)
- Verify that lua51.dll is included in the emulator package. If not, try installing Lua for Windows and put lua51.dll and lua5.1.dll into the emulator's directory.
- Download emu2midi.lua and xxx2midi.lua (what converter you want to use, nes2midi.lua for instance), and put them into the same directory.
How To Use
- Start the emulator
- Start the game, then pause it when it reaches the point that you want to start MIDI recording.
- Open xxx2midi.lua. This can be done by dropping the script to the window, or selecting a file from menu.
- Unpause the game, then stop the script when you want to stop recording. (you can use fast-forward during the recording)
- MIDI file should be saved in the directory where xxx2midi.lua exists. Congratulations.
Pros, Cons, Tips
- Pros: it is open-source, you can modify the conversion logic if you want, without any special tools.
- Some built-in conversion options are available in the upper part of the script. These might be useful when you want to improve note on/off detection quality.
- Pros: it can handle games whose sound is not ripped yet.
- Pros: it has FlMML conversion, FlMML is a MML engine used at dic.nicovideo.jp. ピコカキコ出力ができます。
- Cons: it might not be able to open ripped sound format (it depends on emulator). However, you might able to use something like GBS2GB.
- Cons: it will take a time when you want to convert all songs in the game.
- Cons: the conversion is frame-based, some SFXs might sound poorly because it lacks the resolution.