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This article introduces conversion tools for various video game music format, mainly focuses on sequenced music. If your best favorite tool is missing, let me know! This document is Unlicensed. Please feel free to copy and modify any part …
Here I introduce my PSF ripping method. Introduction I assume you already know about the following things: What is PSF? - A format for video game music rips. In most cases, a PSF is a compressed game ROM whose non-sound stuff is removed by…
Have you read How to Analyze Sequenced Video Game Music? This article is an actual example of it. Note that this is a sort of platform-independent tip. Here I analyze sequences without disassembly.
This document introduces my generic analysis method for sequenced video game music. I hope this will help your research.日本語に翻訳する Prerequisites The following knowledge is necessary to understand this document. Bit, byte, endianness …
This document introduces my generic analysis method for sequenced video game music. I hope this will help your research. Prerequisites The following knowledge is necessary to understand this document. Bit, byte, endianness Decimal number, …
This article shows what I use/know in my VGM analysis work. Tools If you know a good tool, let me know, please. :)
This is the list of addresses where emulators have their ROM/RAM. All the following formulas are for MHS's "Complex Address".By attaching MHS (or similar debugger tool) to an emulator, you will be able to add some debugging functions, such…
寄せられたコメントを元に考えるに、いくらかのナンセンスな内容を含んでいることでしょう。最善の方法を示しているわけではありません。あまり鵜呑みにしないでください。 KbMedia PlayerとNokomoDecoderを使ってPCMに変換 WPAK32を使ってwavファイルを再生…
無知なもので、異なる言語バージョンであってもサウンド部分のコードは変わらないかと思っていました。USAのNTSCとEuropeのPALでは明らかに周波数が違うので、まったく同一のコードが持ち込まれる可能性は低いでしょう。USAとJapanの間でさえ、たいていの場…
私はNDSのSSEQ向けツールを作成する際、当初アセンブリを読むことはおろかエミュレータを使うこともなく音楽シーケンスを探してデータを解析しました。ここではその解析ノウハウを紹介します。 なお、本文を読む前に、詳説MIDI規格などを読み、SMFの構造を少…